oder
Loggen Sie sich ein, um 1-Click® einzuschalten.
oder
Mit kostenloser Probeteilnahme bei Amazon Prime. Melden Sie sich während des Bestellvorgangs an. Erfahren Sie mehr
Alle Angebote
Möchten Sie verkaufen? Hier verkaufen
oder
gegen einen Amazon.de Gutschein über EUR 8,30 eintauschen?
3D Computer Graphics
 
 
Den Verlag informieren!
Ich möchte dieses Buch auf dem Kindle lesen.

Sie haben keinen Kindle? Hier kaufen oder eine gratis Kindle Lese-App herunterladen.

3D Computer Graphics [Englisch] [Gebundene Ausgabe]

Alan Watt
3.5 von 5 Sternen  Alle Rezensionen anzeigen (6 Kundenrezensionen)
Statt: EUR 85,95
Jetzt: EUR 77,95 kostenlose Lieferung. Siehe Details.
Sie sparen: EUR 8,00 (9%)
  Alle Preisangaben inkl. MwSt.
o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o
Auf Lager.
Verkauf und Versand durch Amazon.de. Geschenkverpackung verfügbar.
Nur noch 1 Stück auf Lager - jetzt bestellen.
Lieferung bis Freitag, 1. Juni: Wählen Sie an der Kasse Morning-Express. Siehe Details.

Weitere Ausgaben

Amazon-Preis Neu ab Gebraucht ab
Gebundene Ausgabe EUR 59,99  
Gebundene Ausgabe, 4. November 1999 EUR 77,95  
Gutschein erhalten
Tauschen Sie jetzt 3D Computer Graphics gegen einen Amazon-Gutschein in Höhe von EUR 8,30 ein - einlösbar für Tausende von Artikeln bei Amazon.de. Entdecken Sie mehr eintauschbare Bücher im Bücher Trade-In Shop. Bitte beachten Sie die Teilnahmebedingungen.

Jetzt für Amazon Student anmelden und um 20% erhöhten Eintauschwert sichern.

Hinweise und Aktionen

  • Studienbücher: Ob neu oder gebraucht, alle wichtigen Bücher für Ihr Studium finden Sie im großen Studium Special. Natürlich portofrei.


Kunden, die diesen Artikel angesehen haben, haben auch angesehen


Produktinformation

  • Gebundene Ausgabe: 570 Seiten
  • Verlag: Addison-Wesley Longman, Amsterdam; Auflage: 3. A. (4. November 1999)
  • Sprache: Englisch
  • ISBN-10: 0201398559
  • ISBN-13: 978-0201398557
  • Größe und/oder Gewicht: 24,4 x 19,3 x 3,5 cm
  • Durchschnittliche Kundenbewertung: 3.5 von 5 Sternen  Alle Rezensionen anzeigen (6 Kundenrezensionen)
  • Amazon Bestseller-Rang: Nr. 192.809 in Englische Bücher (Siehe Top 100 in Englische Bücher)
  • Komplettes Inhaltsverzeichnis ansehen

Mehr über den Autor

Alan Watt
Entdecken Sie Bücher, lesen Sie über Autoren und mehr

Besuchen Sie die Seite von Alan Watt auf Amazon

Produktbeschreibungen

Amazon.co.uk

The third edition of Alan Watt's 3D Computer Graphics, a bible of computer graphics, includes a CD-ROM full of examples and updated information on graphics and rendering algorithms. The book discusses many of the techniques that have evolved in the last seven years since the previous edition was published.

3D Computer Graphics is a textbook, and it is designed for serious programmers creating graphics applications (not the end users). Over the course of 16 sections, Watt introduces the concepts and implementation of computer imaging, from "Mathematical Fundamentals of Computer Graphics" to "Representation and Rendering" and ending with "Image-based Rendering and Photo-modeling". The last section, devoted to computer animation, includes methods for linked structures, collision detection and particle animation (to name a few).

Although the topics are sometimes hard to grasp, Mr Watt writes clearly and concisely, making generous use of diagrams to help convey the principles described in the text.

The accompanying CD-ROM includes over a dozen studies of computer graphics techniques and rendering algorithms. Presented in HTML, the exhaustive studies, each with a matrix of thumbnails, demonstrates the varied achievable results. One minor complaint here: although the thumbnails can be clicked to view a much larger image, the larger version come in ".tif" format, which few (if any) web browsers can view. Users will need another application view them. Having the large image in ".jpg" format would have enabled the reader to view it in the already-open web browser.

3D Computer Graphics is ideally suited for graphics programmers and researchers working to create new medical imaging devices, a geological research system, a virtual structural testing system for aircraft, cars and spacecraft, or effects and photorealistic Hollywood animation. --Mike Caputo, amazon.com

Amazon.com

The third edition of Alan Watt's 3D Computer Graphics, a bible of computer graphics, includes a CD-ROM full of examples and updated information on graphics and rendering algorithms. The book discusses many of the techniques that have evolved in the seven years since the previous edition was published.

3D Computer Graphics is a textbook, and it's designed for serious programmers creating graphics applications (not end users). Over the course of 16 sections, Watt introduces the concepts and implementation of computer imaging, from "Mathematical Fundamentals of Computer Graphics" to "Representation and Rendering" and ending with "Image-Based Rendering and Photo-Modeling." The last section, devoted to computer animation, includes methods for linked structures, collision detection, and particle animation (to name a few).

Although the topics are sometimes hard to grasp, Mr. Watt writes clearly and concisely, making generous use of diagrams to help convey the principles described in the text.

The accompanying CD-ROM includes over a dozen studies of computer graphics techniques and rendering algorithms. Presented in HTML, the exhaustive studies, each with a matrix of thumbnails, demonstrates the varied achievable results. One minor complaint here: although the thumbnails can be clicked to view a much larger image, the larger versions come in .tif format, which few (if any) Web browsers can view. Users will need another application to view them. Having the large image in .jpg format would have enabled the reader to view it in the already-open Web browser.

3D Computer Graphics is ideally suited to graphics programmers and researchers working to create new medical imaging devices; geological research systems; virtual structural testing systems for aircraft, cars, and spacecraft; or effects and photorealistic Hollywood animation. --Mike Caputo


Welche anderen Artikel kaufen Kunden, nachdem sie diesen Artikel angesehen haben?


In diesem Buch (Mehr dazu)
Einleitungssatz
Transformations are important tools in generating three-dimensional scenes. Lesen Sie die erste Seite
Mehr entdecken
Wortanzeiger
Ausgewählte Seiten ansehen
Buchdeckel | Copyright | Inhaltsverzeichnis | Auszug | Stichwortverzeichnis | Rückseite
Hier reinlesen und suchen:

Vorgeschlagene Tags zu ähnlichen Produkten

 (Was ist das?)
Setzen Sie den ersten relevanten Tag hinzu (ein Schlüsselwort, das mit diesem Produkt in engem Zusammenhang steht).
 
(1)

 

Eine digitale Version dieses Buchs im Kindle-Shop verkaufen

Wenn Sie ein Verleger oder Autor sind und die digitalen Rechte an einem Buch haben, können Sie die digitale Version des Buchs in unserem Kindle-Shop verkaufen. Weitere Informationen

Kundenrezensionen

Die hilfreichsten Kundenrezensionen
2 von 2 Kunden fanden die folgende Rezension hilfreich
Format:Gebundene Ausgabe
Wow, this book had the potential of being so much better. The organization is in, I find, a very odd colated fashion. This has the effect of confusing even the most capable reader not already familiar with the various implementations. For instance: with the section on "Viewing Systems" there are 5 five such systems described. Instead of giving a complete account of any one in any one place, like aspects of each are distributed in groups across the section. This makes things very difficult on the novice who is seeking to first form a general abraction of a process before proceeding to gather the details. The only source in the book is a wireframe implementation in one of the appendices; I did not mind this per se, however it's rendered in of all languages PASCAL!! (I have a particular dislike of the language if you can't tell) Apparently C was JUST becoming popular when and where the book was written. Experts in the field of Computer Graphics are, I imagine, more likely to take to this book with an appreciation of it's merits.

All things aside however this is a fairly comprehensive book and a worthy addition to any programmer's library. Novices (teen game programmers like myself especially!) take heed that some patience may be required and some brain-power to spare wouldn't be bad either.

War diese Rezension für Sie hilfreich?
Von Ein Kunde
Format:Gebundene Ausgabe
I think the book achieves it's goal. First of all, this book is NOT for beginners, and it's not intended to be such. So I have no complaints about it not catering to beginners as the previous reviewer did. You are expected to already know something about 3D graphics, so if you are a beginner, go buy a beginner book. If anything, I felt the book was not nearly enough in depth, but rather, presented a mix of the latest graphics techniques, (mostly related to CAD), without enough detail for each topic. Many times, the author tells you to simply refer to white papers by some researcher done back in the 70's or 80's if you want more information on the particular algorithm. This book is more of a college text format, where you get decent introductions to 3D topics without too much depth. It's good if you are looking for a quick overview of 3D in order to 'see what's out there'. All in all, it's fair for what it was intended to be.
War diese Rezension für Sie hilfreich?
Good, not great 7. April 2000
Von Ein Kunde
Format:Gebundene Ausgabe
I suppose if you've been around the block with respect to computer graphics, you could do very well with this book. Watt covers all sorts of topics- with ray tracing and radiosity providing a very large section of the text's coverage.

Unfortunately, for the beginner it's too overwhelming. There is relatively little coverage of linear algebra and the other mathematical basics needed for understanding much of what Watt is talking about. Often times, the author will mention a technique or subject of some sort about which a novice to the field will have no idea whatsoever. It gets confusing at times.

The chapters themselves are also organized in an "unusual" fashion- for instance, spline curves are introduced right at the beginning with an in-depth coverage sure to scare off anyone new to the field. More basic ideas- such as how 3d transformations actually work- are deferred until later chapters.

And while some chapters are quite well-written, the more advanced subjects (ray-tracing and radiosity) are often plunged into in-depth without enough preparation, leaving most readers scratching their heads as to what in the world is going on.

With all that said, Watt's book should prove useful to anyone reasonably familiar with 3D graphics who might be looking to understand more advanced concepts. It's a well-written book (aside from a few typos), just not one for the uninitiated.

War diese Rezension für Sie hilfreich?

Kunden diskutieren

Das Forum zu diesem Produkt
Diskussion Antworten Jüngster Beitrag
Noch keine Diskussionen

Fragen stellen, Meinungen austauschen, Einblicke gewinnen
Neue Diskussion starten
Thema:
Erster Beitrag:
Eingabe des Log-ins
 


Aktive Diskussionen in ähnlichen Foren
Kundendiskussionen durchsuchen
Alle Amazon-Diskussionen durchsuchen
   
Ähnliche Foren


Lieblingslisten


Ähnliche Artikel finden


Anhand des Sachgebietes nach ähnlichen Produkten suchen:


Ihr Kommentar


Datenschutzerklärung von Amazon.de Versandbedingungen von Amazon.de Umtausch- & Rücknahme bei Amazon.de