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3D Computer Graphics [Englisch] [Gebundene Ausgabe]

Alan Watt
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Kurzbeschreibung

4. November 1999 3d Computer Graphics
This book provides students with a knowledge of complex and emerging topics in the field of Computer Graphics, including advances in rendering and new material on animation. It will enable the reader to master the fundamentals of 3D computer graphics as well as acting as a complete resource for anyone interested in 3D modelling. It provides detailed coverage of both realistic and non-realistic images. This is the third edition of a book which deals with the processes involved in converting a mathematical or geometric description of an object into a visualisation that simulates the appearance of a real object. Traditionally computer graphics has created pictures by starting with a very detailed geometric description, subjecting this to a series of transformations that orient a viewer and objects in 3D space, then imitating reality by making the objects look solid and real - a process known as rendering. Nowadays this is proving insufficient for the new demands of moving computer imagery and virtual reality. Much research is being carried out into how to model complex objects, where the nature and shape of the objects changes dynamically and into capturing the richness of the world without having to model every detail explicitly. This text explores and relates thee resulting in diverse synthesis and modelling methods.

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Produktinformation

  • Gebundene Ausgabe: 570 Seiten
  • Verlag: Addison-Wesley Longman, Amsterdam; Auflage: 3. A. (4. November 1999)
  • Sprache: Englisch
  • ISBN-10: 0201398559
  • ISBN-13: 978-0201398557
  • Größe und/oder Gewicht: 19,7 x 3,6 x 24,3 cm
  • Durchschnittliche Kundenbewertung: 3.5 von 5 Sternen  Alle Rezensionen anzeigen (6 Kundenrezensionen)
  • Amazon Bestseller-Rang: Nr. 138.098 in Englische Bücher (Siehe Top 100 in Englische Bücher)
  • Komplettes Inhaltsverzeichnis ansehen

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Produktbeschreibungen

Amazon.de

The third edition of Alan Watt's 3D Computer Graphics, a bible of computer graphics, includes a CD-ROM full of examples and updated information on graphics and rendering algorithms. The book discusses many of the techniques that have evolved in the seven years since the previous edition was published.

3D Computer Graphics is a textbook, and it's designed for serious programmers creating graphics applications (not end users). Over the course of 16 sections, Watt introduces the concepts and implementation of computer imaging, from "Mathematical Fundamentals of Computer Graphics" to "Representation and Rendering" and ending with "Image-Based Rendering and Photo-Modeling." The last section, devoted to computer animation, includes methods for linked structures, collision detection, and particle animation (to name a few).

Although the topics are sometimes hard to grasp, Mr. Watt writes clearly and concisely, making generous use of diagrams to help convey the principles described in the text.

The accompanying CD-ROM includes over a dozen studies of computer graphics techniques and rendering algorithms. Presented in HTML, the exhaustive studies, each with a matrix of thumbnails, demonstrates the varied achievable results. One minor complaint here: although the thumbnails can be clicked to view a much larger image, the larger versions come in .tif format, which few (if any) Web browsers can view. Users will need another application to view them. Having the large image in .jpg format would have enabled the reader to view it in the already-open Web browser.

3D Computer Graphics is ideally suited to graphics programmers and researchers working to create new medical imaging devices; geological research systems; virtual structural testing systems for aircraft, cars, and spacecraft; or effects and photorealistic Hollywood animation. --Mike Caputo

Synopsis

This book provides students with a knowledge of complex and emerging topics in the field of Computer Graphics, including advances in rendering and new material on animation. It will enable the reader to master the fundamentals of 3D computer graphics as well as acting as a complete resource for anyone interested in 3D modelling. It provides detailed coverage of both realistic and non-realistic images. This is the third edition of a book which deals with the processes involved in converting a mathematical or geometric description of an object into a visualisation that simulates the appearance of a real object. Traditionally computer graphics has created pictures by starting with a very detailed geometric description, subjecting this to a series of transformations that orient a viewer and objects in 3D space, then imitating reality by making the objects look solid and real - a process known as rendering. Nowadays this is proving insufficient for the new demands of moving computer imagery and virtual reality.

Much research is being carried out into how to model complex objects, where the nature and shape of the objects changes dynamically and into capturing the richness of the world without having to model every detail explicitly. This text explores and relates thee resulting in diverse synthesis and modelling methods.


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Transformations are important tools in generating three-dimensional scenes. Lesen Sie die erste Seite
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Kundenrezensionen

Die hilfreichsten Kundenrezensionen
2 von 2 Kunden fanden die folgende Rezension hilfreich
4.0 von 5 Sternen Could have rocked...with a few minor adjustments. 2. Februar 1999
Format:Gebundene Ausgabe
Wow, this book had the potential of being so much better. The organization is in, I find, a very odd colated fashion. This has the effect of confusing even the most capable reader not already familiar with the various implementations. For instance: with the section on "Viewing Systems" there are 5 five such systems described. Instead of giving a complete account of any one in any one place, like aspects of each are distributed in groups across the section. This makes things very difficult on the novice who is seeking to first form a general abraction of a process before proceeding to gather the details. The only source in the book is a wireframe implementation in one of the appendices; I did not mind this per se, however it's rendered in of all languages PASCAL!! (I have a particular dislike of the language if you can't tell) Apparently C was JUST becoming popular when and where the book was written. Experts in the field of Computer Graphics are, I imagine, more likely to take to this book with an appreciation of it's merits.

All things aside however this is a fairly comprehensive book and a worthy addition to any programmer's library. Novices (teen game programmers like myself especially!) take heed that some patience may be required and some brain-power to spare wouldn't be bad either.

War diese Rezension für Sie hilfreich?
3.0 von 5 Sternen This is an intermediate overview of 3D graphics. 25. Mai 2000
Von Ein Kunde
Format:Gebundene Ausgabe
I think the book achieves it's goal. First of all, this book is NOT for beginners, and it's not intended to be such. So I have no complaints about it not catering to beginners as the previous reviewer did. You are expected to already know something about 3D graphics, so if you are a beginner, go buy a beginner book. If anything, I felt the book was not nearly enough in depth, but rather, presented a mix of the latest graphics techniques, (mostly related to CAD), without enough detail for each topic. Many times, the author tells you to simply refer to white papers by some researcher done back in the 70's or 80's if you want more information on the particular algorithm. This book is more of a college text format, where you get decent introductions to 3D topics without too much depth. It's good if you are looking for a quick overview of 3D in order to 'see what's out there'. All in all, it's fair for what it was intended to be.
War diese Rezension für Sie hilfreich?
3.0 von 5 Sternen Good, not great 7. April 2000
Von Ein Kunde
Format:Gebundene Ausgabe
I suppose if you've been around the block with respect to computer graphics, you could do very well with this book. Watt covers all sorts of topics- with ray tracing and radiosity providing a very large section of the text's coverage.

Unfortunately, for the beginner it's too overwhelming. There is relatively little coverage of linear algebra and the other mathematical basics needed for understanding much of what Watt is talking about. Often times, the author will mention a technique or subject of some sort about which a novice to the field will have no idea whatsoever. It gets confusing at times.

The chapters themselves are also organized in an "unusual" fashion- for instance, spline curves are introduced right at the beginning with an in-depth coverage sure to scare off anyone new to the field. More basic ideas- such as how 3d transformations actually work- are deferred until later chapters.

And while some chapters are quite well-written, the more advanced subjects (ray-tracing and radiosity) are often plunged into in-depth without enough preparation, leaving most readers scratching their heads as to what in the world is going on.

With all that said, Watt's book should prove useful to anyone reasonably familiar with 3D graphics who might be looking to understand more advanced concepts. It's a well-written book (aside from a few typos), just not one for the uninitiated.

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