- Taschenbuch: 248 Seiten
- Verlag: Interchess BV; Auflage: 3 Expanded (29. Mai 2008)
- Sprache: Englisch
- ISBN-10: 9056912445
- ISBN-13: 978-9056912444
- Größe und/oder Gewicht: 17,4 x 1,8 x 24 cm
- Durchschnittliche Kundenbewertung: 2 Kundenrezensionen
- Amazon Bestseller-Rang: Nr. 133.546 in Fremdsprachige Bücher (Siehe Top 100 in Fremdsprachige Bücher)
100 Endgames You Must Know: Vital Lessons for Every Chess Player (Englisch) Taschenbuch – 29. Mai 2008
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Most chess players tend to neglect the endgame, some even go so far as to take extreme risks in the middle game just to avoid it, simply because they don't feel confident about the final phase. But time limits have shortened, and the endgame has to be played fast - a solid understanding of the basics is vital.Contrary to popular belief, there are relatively few endgames you really need to know. This superb volume presents readers with the 100 endgames that show up most frequently, are easy to learn, and contain ideas and concepts that can be adapted for other positions.A practical tool for learning and understanding the basics of endgame theory, this will become an essential reference for anyone who wants to improve their game.This volume provides practical ideas and instructions for understanding the basics of the endgame.
Über den Autor und weitere Mitwirkende
Jesus de la Villa is an International Grandmaster and a former Spanish chess champion. He is the author of numerous chess books and a highly acclaimed chess coach.
Welche anderen Artikel kaufen Kunden, nachdem sie diesen Artikel angesehen haben?
In diesem Buch(Mehr dazu)
Der Autor nähert sich den unterschiedlichen Endspieltypen per Statistik der Häufigkeit der Endspiele in praktischen GM-Partien. dadurch erhält das Lehrbuch unglaubliche Praxistauglichkeit. Auch die deskriptive Sinngebung von möglichst einfachen Grundregeln pro Endspiel erleichert den Wissenstransfer für jeden Turnierspieler.
Auch kleine Testseiten sind enthalten, die den Lernstoff nochmal aktiv erfragen.
Ca. 240 Seiten geballte Endspielpower, ohne dabei zu trocken zu wirken.
Kleine Nachteile: nur auf Englisch aber noch gravierender: Die vielen vorgestellten Diagramme enthalten keine Aussage darüber wer am Zug ist- somit muss man erst mal in die Lösung schauen was schon ein bisschen verärgert...deshalb gebe ich dem Buch auch nur 4 Sterne aber ich empfehle eindringlich es zu kaufen- der Mehrwert ist riesig, selbst wenn man wenig Zeit hat.
The Endgame book by IM de la Villa in 2008 ist remarkable. It is not that much learning stuff for the ambitious chess tournament player between nearly ELO 1800 and ELO 2200. But also it not only deals with superficial winning methods.
The author picks out the endgames which mostly occured in grandmaster games. Hence the book is gaining a large scope of practical benefit. Also the short wording of basic rules for each treated endgame is rising the knowledge transfer of each interested reader.
Furthermore, some test pages are included where the learned studies can be exercised and trained.Lesen Sie weiter... ›
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In round two of the U.S. Amateur East tournament in February, I played with king and knight against king and rook against a 2150-plus player. The result was a draw (the only game in which I have ever been able to declare a draw as a result of the 50 move rule). Simply put, this draw was entirely the result of the knowledge I gained of this ending from this superb book.
I am now in the process of re-reading the book. Clearly there are other important endgames and endgame textbooks. "Schematic thinking", which is covered in Shereshevsky's book is not covered here. Some of the endings will already be familiar to experts, A-players, and B-players. However, overall, to find such a well written book that immediately produces results as a consequence of giving the reader an understanding of these endings is extraordinary.
Essentially the author covers the most common scenarios for each type of endgame with these basic positions. His explanations and comments are clear, informative, and extremely useful. I do wish he had included a few more examples in some of the categories, but apparently they were deemed not common enough to be included. For example, in the group rook v. minor piece, he only covers the pawnless versions, and rook & pawn v. bishop. Most books also include rook & pawn v. bishop & pawn. Still, the book is definitely worth buying.
For those readers like myself you wish to supplement his coverage, I recommend some of the books listed in his excellent, annotated bibliography. This book will definitely aid the average chessplayer in securing that much desired win instead settling for a draw!
Not only have the positions been well selected, but they are logically structured so that the reader can build a deep comprehension by studying problems that increase in difficulty. Also of great value are the two tests that are included. The first is a basic test at the start of the book that gives a clear indication of current endgame strength - I'm sure many will be surprised by the results. The book also concludes with another test to see if you have really absorbed the ideas and principles. The use of these tests, along with the overall arrangement and presentation of the material, makes it clear that the author has thought about the process of training and cares about the reader being able to develop practical skills and apply theory to real world problems.
My only criticism is that the book has been translated and there are occasionally a few convoluted sentences and odd phrasing. Generally it is a very good translation, but now and again some of the writing is a bit unclear and requires extra work to make sense of. This, however, is a minor gripe, as the majority of the book is extremely good, and where the language occasionally falls down, the compelling logic and care taken with the selection of endgames compensates for any other shortcomings.
I believe players of all strengths would benefit from this book. This is without a doubt one of the best endgame books ever written.
This is far and away the best endgame book I have ever come across - at least for a player of a certain strength. I suppose international masters would not look at it; but below that grade it is an ideal companion to your competitive struggles. It delivers what every other book only promises - full explanatory text that fosters an understanding; and understanding eases memorisation. I think the author has hit the nail on the head with giving recognition to this under-estimated aspect of study. Contrasting it with another "100 endings" book, the one written by John Nunn, this one scores higher in this respect. Nunn is a glutton for analysis; but I venture to say that analysis is perfectly useless if you cannot marshal an input of ideas! Analysis promotes the illusion that if only you work hard enough, you'll find a way. Wrong tack! That might have done for Tarrasch and his cronies, who believed fervently in the "best move" concept and were thoroughly debunked by Lasker. Ideas and understanding are the short-cuts to finding not only the best (if there is one), but the most effective move; and this applies to the ending as much as to the middle game.
This is best illustrated in this book in the discussion of K+B+N vs K. I remember reading Tarrasch and memorising his "W" manoeuvre once the King is on the back rank. Villa does him one better by showing graphically how B+N can build the blockade to drive the K back from a random position of the pieces on the board. Once seen, it is imprinted on your mind and you can forget about analysis. That's how explanations should work. I note, en passant, that neither Averbakh, nor Muller-Lamprecht, nor Nunn or indeed most other writings on this ending made it so simple.
Only one, very minor, quibble. Why does it have to be 100 ideas? This is the same silly notion that Nunn put forth in several of his books. I realise it makes for catchy book title. But other than this artifice, the book is a superb teaching and self-teaching manual. It deserves the highest accolades and no-one who studies it, could possibly fail to improve their endgame play - and most importantly, cultivate a good memory of the salient aspect of these endings.
* The author, a strong GM, is a cheerful and patient writer whose prose is fun to read.
* He excels at explaining the subtle concepts in a practical and helpful way. He identifies the key rules of thumb you must remember and backs them up with just enough analysis, rather than proffering arcane rules that are hard to retain. For example, in the white queen versus black h-pawn ending, he points to g3 and e2 as critical squares for the white king--because if it reaches one of them, white can deliver checkmate after the h-pawn promotes. This is so much easier to remember than the "winning zone" approach other books take.
* The structure of the book facilitates learning. He starts with some general principles (what needs to be memorized and what can be calculated, for example), then provides two sets of lessons (10 basic and 90 more advanced) and tests (with 25 and 40 positions, respectively) in order to help the reader acquire the essential knowledge.
The new edition has several improvements over the previous edition (for which almost all the other Amazon reviews were written):
* The tests include several examples from very recent play. For example, de la Villa offers 2 rook endgames from the Anand v. Gelfand world championship match which were critical in the outcome. In the second one, Gelfand failed to prevent Anand from reaching the Vancura position, which allowed Anand to save the half-point and the championship.
* The author has corrected a few analysis errors that reviews of the previous edition had noted.
* I had no problem determining who was to move by a glance at the diagrams (it's always white unless otherwise noted immediately beneath the diagram).
As a strong club player rated approximately 1950 on the Free Internet Chess Server, I wondered if I would really learn much from a book that seemed dedicated to endgame fundamentals. When I took the book's first (basic) test of 25 positions, I was able to recognize whether white could win, draw or lose about 80% of the time. Unfortunately, I could not remember (or calculate) the variations I would have needed in a real game all too often, reducing my score to 60%. So yes, I need to work through these 100 endgames!
I only found one minor flaw: de la Villa does not discuss the opposition enough, and distant opposition hardly at all. This flaw is easily remedied by consulting the fine (and free) wikipedia article on the opposition, which you might consider as lesson #101.
The third edition has the right scope and detail for intermediate to strong club players; I would recommend it for everyone rated 1200 to 2000, and up to 2200 for experts who want a good review that will shore up any holes in knowledge. Beginners up to 1200 would benefit more from a book with narrower scope, such as the early chapters of Silman's fine endgame work.
The publisher provided a review copy of this book to me in exchange for my honest review. My ratings of the publisher's books have ranged from 3 stars to 5 stars.